Cygna’s Knight.

HI guys please subsribe me as this is my last page

THIS IS MY GUIDE AND WALKTHROUGH FOR MY WEBSITE IN CYGNUS KNIGHT(NO PICTURES SRRY 😦    )

Everyone should know what moves you do at the start of the game( This is not very neat so plz open your eyes and glare carefully)

Wind Archer/Wind Breaker

1st Mastery Skills

  The Eye of Amazon Increases the range of attack for both bows and crossbows. Passive 8
  Focus Focussing to temporarily increase accuracy and avoidability. Supportive 10
  Double Shot Fires two arrows at once to attack an enemy twice. Active 20
  Critical Shot Allows you to perform a critical attack with a certain success rate. Passive 20
  Sprite Summon Summons the Wind Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Active 20

2nd Mastery Skills

           
  Bow Mastery Increases the bow mastery and accuracy. It only applies when a bow is in hand. Passive 20
  Bow Booster Uses HP and MP to temporarily boost up the attacking speed of the bow. It only works with a bow in hand. Supportive 20 Bow Mastery Lv. 5
  Final Attack – Bow With a certain success rate, another attack follows after performing an attacking skill. Only works with a bow in hand. Note: The picure here is of the Hunter FA. There’s currently no image for Wind Archer/Breaker FA. If you have a picture, please post it on Maplewiki. Supportive 30 Bow Mastery Lv. 3
  Soul Arrow – Bow Temporarily allows the character to fire arrows without using up the arrows. Only works with a bow in hand.. Supportive 20 Bow Booster Lv. 5
  Thrust Boosts up the moving speed. Passive 20
  Storm Breath It damages and knockbacks nearby enemies. Only usable with a bow. Active 20
  Wind Walk Using the power of the storm, it hides one’s body from the enemies for a moment. When attacking during the Windwalk state, it is possible to deal more damage. Supportive 10

3rd Mastery Skills

           
  Arrow Rain Fires a number of arrows into the sky, attacking up to 6 monsters at once on its way down. Only available when equipped with a bow. Active 20
  Strafe Fires 4 arrows at an enemy. Active 30
  Puppet Temporarily summons a puppet, which takes all the attacks from the monsters instead. Supportive 20
  Hurricane Launches arrows at a tremendous speed, as chaotic as a nasty rainstorm. Active 20
  Bow Expert Increases the bow mastery as well as weapon attack. Only applied with a bow in hand. Passive 20 Bow Mastery Lv. 20
  Eagle Eye Transform into Eagle Eye, a hero that was capable of using a bow fluently. Supportive 10
  Wind Piercing Delivers a strong, single-blow attack to multiple enemies. Only usable during the Albatross transformation. Active 20 Albatross Lv. 1
  Wind Shot Flings three arrows as if scattered by the wind, and damages the enemy. Only usable during the Albatross transformation. Active 20 Albatross Lv. 1

Where to Train:

EDIT:They have quests to do until lvl 30, you might as well do them they are good exp. Do PQs for the items.(KPQ for Slime Shoes, Bamboo hat. HPQ for Rice hat.)

1-10:Do all the quests in Ereve.

11-15: Slimes, Mushrooms, Stumps. Also try HPQ.

16-20: HPQ your way to lvl 17 then try Pigs.

21-25: KPQ. And try Training in the Ant Tunnel around lvl 25.

26-30: Still do KPQ or stay at Ant Tunnel or go to Perion for Wooden Masks.

30-40: Head to Ludi, that’s where you’ll spend the next 40 lvls… Do TW at CPQ to lvl quick.

41-50: Still do CPQ, start doing LPQ, go to Straw Target Dummies or Roids.(Thanks iusefebreze)

51-60: CPQ2 Rush

61-70: CPQ2 do Rush it’s 85k exp every 10min!

71-80: Typhons!!! It may seem a bit early but Storm break is awesome there.

81-90: Typhons mob up well and are good exp. Wolf Spiders are good for money though.

91-100: Typhons, Jr. Newties and Squids look good.

100-120: Same as 91-100…

120: Go and try to kill anything you can and Grats on lvl 120 XD.

Night Walker

1st Mastery Skills

Disorder Temporarily decreases the morale of an opponent. Active 10
  Nimble Body Increases accuracy and avoidability. Passive 10
  Keen Eyes Increases the range of attack when using throwing stars. Passive 8
  Lucky Seven Use MP to throw 2 throwing stars and apply damage based on LUK, regardless of the level of the character’s Claw Mastery. Active 20
  Darkness Summons the Dark Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Active 20
  Dark Sight Use MP to hide behind the shadows. Can’t be attacked, and can’t attack either. Active 10 Disorder Lv. 3

2nd Mastery Skills

     
  Claw Booster Uses HP and MP to temporarily boost up the attacking speed of the claw. Supportive 20 Claw Mastery Lv. 5
  Critical Throw Enables the character to make a critical attack with throwing stars on a certain success rate. Passive 30 Claw Mastery Lv. 3
  Vampire Attack the enemy a number of times to absorb some of the damage and restore HP. Active 20
  Sudden Attack When attacking during the Dark Sight state, it is possible to deal more damage. Passive 10 Dark Sight Lv. 10
  Haste Temporarily improves the speed and jumping ability of every member of the party. Supportive 20
  Flash Jump While in the air after a jump, use this skill + the arrow for a second jump. Supportive 20

3rd Mastery Skills

  Shadow Partner Temporarily summons a shadow of oneself, repeating every move. There’s no real stamina in it, and it will disappear after a while. Supportive 30
  Shadow Web Creates a web of shadow of oneself to hold up to 6 monsters. Once stuck, the monsters held in the spiderweb will be unable to move. Supportive 20
  Avenger Uses MP to make an enormous throwing star for attack. The throwing star will go through an enemy, and attack the ones behind it, too. Active 30
  Alchemist Increases the effect of the recovery-based items like potions and others, and lengthen time for the effect, if the item is based on such. Passive 20
  Triple Throw Attacks one monster by simultaneously throwing 3 stars. Active 20
  Venom Throws a star that’s been smeared with poison; the monster struck has a chance of being poisoned. Active 20
  Poison Sling Throw a bomb that makes a poisonous cloud. Monsters in the Venom Cloud continuously take damage. Active 30

 
Training Spots

Levels 1~10:
-Ereve

Levels 10~15:
-Ereve (Quests)
-Henesys Party Quest
-Henesys Hunting Grounds
-Dungeon, Southern Forest I

Levels 15~20:
-Henesys Party Quest
-Henesys Hunting Grounds
-Dungeon, Southern Forest I
-The Pig Beach
-Mini Dungeon: Henesys Pig Farm

Levels 20~25:
-Kerning City Party Quest
-Ariant Colosseum
-The Pig Beach
-Caution Falling Down
-Ant Tunnel I
-Mini Dungeon: Cave of Mushroom

Levels 25~30
-Kerning City Party Quest
-Ariant Colosseum
-Mini Dungeon: The Hill Where Sandy Winds Blow (Sahel 2)
-Sahel 3
-Ant Tunnel I
-Land of the Wild Boar I
-The Swamp of Despair I
-Mini Dungeon: Cave of Mushroom

Levels 30~35
-Sahel 3
-Monster Carnival Party Quest
-Ant Tunnel I
-Sky Terrace 4
-Land of the Wild Boar I
-Purple Plains, Sakura Cellion

Levels 35~40
-Monster Carnival Party Quest
-Ludibrium Party Quest
-Sky Terrace 5
-Cloud Terrace 5
-Land of the Wild Boar I
-Purple Plains, Sakura Cellion
-The Burnt Land I

Levels 40~50:
-Monster Carnival Party Quest
-Ludibrium Party Quest
-A Night in the Forest
-The Dangerous Cave
-Suburban Area 2

Levels 50~70:
-The Dangerous Cave
-Mysterious Path 3
-Forest of Dead Trees I ~ IV
-Practice Field: Beginner
-The Forest of Gollem
-Sophilia’s Bedroom 3
-Vanity Room 3

Level 70~80
-The Forest of Gollem
-Sophilia’s Bedroom 3
-Vanity Room 3
-Deep Sea Gorge II
-Dangerous Sea Gorge I
-Mysterious Path 3
-Red-Nose Pirate Den 2
-Lower Ascent
-Crimsonwood Keep *Poison Bomb* (Lower half only)

Level 80~90
-Lower Ascent
-Deep Sea Gorge II
-Dangerous Sea Gorge I
-The Area of Red/Blue Kentaurus
-Crimsonwood Keep *Poison Bomb* (Lower half only)
-Destroyed Dragon Nest *Poison Bomb*
-The Dragon Nest Left Behind *Poison Bomb*
-Typhons

Level 90~100
-Lower Ascent
-Deep Sea Gorge II
-Dangerous Sea Gorge I
-The Area of Red/Blue Kentaurus
-Destroyed Dragon Nest *Poison Bomb*
-Crimsonwood Keep *Poison Bomb* (Lower half only)
-The Dragon Nest Left Behind *Poison Bomb*
-Typhons

Level 100~120
-Dangerous Sea Gorge I
-The Area of Red/Blue Kentaurus
-Destroyed Dragon Nest *Poison Bomb*
-Crimsonwood Keep *Poison Bomb* (Lower half only)
-The Dragon Nest Left Behind *Poison Bomb*
-Encounter with the Buddha *Poison Bomb* (PB’ing is Optional)

Videos

MapleStory Night Walker Job Teaser
KMS Lv 100 Night Walker at Newties (Insoya)
KMS Lv 48 Night Walker at C-3 (MNCAST)
KMS Lv 41 Night Walker at Golem Mini Dungeon (MNCAST)
KMS Lv 59 Night Walker at Roids Mini Dungeon (Pandora.TV)
KMS Lv 74 Night Walker at Red Kentaurus (MNCAST)
KMS Lv 88 Night Walker at Newties (Insoya)
Maplestory Night Walker 2nd Job Advancment dexless GMS
MapleStory. Level 52 Night Walker at Boss PQ.
Maplestory nightwalker 3rd job part 1 & part 2
Cygnus Knight BGM: Black Wing; the BGM I was talking about in the 3rd Job Guid

BLAZE WIZARD

1st Mastery Skills

  Improving Max MP Increase This skill boosts up the amount of increase on MaxMP after each Level UP, or AP used on MaxMP. Passive 10
  Magic Guard Temporarily replaces damage with MP instead of HP. If MP reaches 0, the HP takes a full hit. Supportive 10
  Magic Armor Temporarily boosts the weapon defense by blowing magic into the armor. Supportive 10 Magic Guard Level 3
  Magic Claw Use MP to attack an enemy twice
(Note: Blaze Wizard’s Magic Claw is Fire Attribute).
Active 20
  Sprite Summon Summons the Flame Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Active 20

2nd Mastery Skills

  Meditation Meditate for a bit to temporarily boost up the magic attack of party members around the area. Supportive 20
  Slow Temporarily slows down the opponents around you. Can’t use it on them twice at once, and affects only 6 enemies per attack. Supportive 20 Teleport Lv. 5
  Fire Arrow Create a fire arrow with the power of magic, and fires at an enemy. Applies 1.5 times the damage to the ice-based monsters, where as fire-based enemies receive only half the damage. Active 20
  Teleport Use the arrow keys to teleport to other places in the same map on a set distance. The higher the skill level, the less MP you spend. Supportive 20
  Magic Booster Uses up a significant amount of HP and MP to increase the attacking speed for spells. Supportive 20
  Elemental Reset For an amount of time, the casted skills are transformed into a neutral element. Supportive 20
  Fire Pillar Gives fire damage to nearby enemies. It can attack up to 6 monsters. Active 20

3rd Mastery Skills

  Element Amplification Use more MP, but Increase Magic Attack. Passive 20
  Elemental Resistance Gains resistance against all Magic attacks (Fire, Ice, Lightning & Poison.) Passive 20
  Seal Seals up the enemies around you for a certain amount of time. Once sealed up, the monsters can’t use attacking skills, but the skill does not work on boss monsters. Active 20
  Meteor Shower Summons meteors from outer space to the earth, striking up to 15 monsters at once. Incurs tremendous fire-based damages to those struck. Active 20
  Ifrit Calls upon the Ifrit familiar, who is fire-based. Attacks up to 3 monsters. Supportive 20
  Flame Gear Create a fire barrier around the caster for an amount of time. Monsters inside the barrier receive damage continuously. Active 30
  Fire Strike Damages up to 6 enemies by throwing a huge fireball. Active 30
Training Spots


First Job

Level 10-13: Cygnus Knights Training Quests

Level 14-16: Slimes

Level 17-20: Ribbon Pigs/Pigs

Level 20-25: Sand Moles (Mini-Dungeon)

Level 20-25: Green Mushrooms

Level 20-30: Royal Cactus/Cactus

Level 24-30: Ligators

Level 25-30: Sand Moles/Scorpions

Level 25-30: Horny Mushrooms/Zombie Mushrooms (Mini-Dungeon)

Level 13: Henesys Town Quest

Level 16: Kerning City Town Quest

Level 18: Ellinia Town Quest

Level 25: Perion Town Quest

Level 28: Sleepywood Town Quest

Level 13-?: Henesys Party Quest

Level 21-30: Kerning City Party Quest

Level 21-30: Ariant Party Quest


Second Job
 Level 31-40: Iron Mutae, Cold Eyes
Iron Mutae: Level 42, 2,400 Health, gives 102 EXP
Cold Eyes: Level 40, 2,000 Health, gives 85 EXP
Location: Lab-Area B-3
Location: Sleepy Dungeon III

Comment about Cold Eyes: Pretty good EXP and it is possibly to find a Chaos Scroll (very rare though.) When training here start at the top and work your way towards the bottom (killing all Cold Eyes on the way.) Once your at the bottom change channel or enter the cash shop (which is a lot easier.) Exit the cash shop or switch channels and you will be at the top.

Level 40-45: Roid
Roid: Level 54, 4,400 Health, gives 168 EXP
Location: Lab-Area C-1
Location: Critical Error

Level 40-50: Trucker
Trucker: Level 48, 3,000 Health, gives 160 EXP
Location: Surburban Area 2


Level 45-70: Selkie Jr., Slimy
Selkie Jr.: Level 60, 5,500 Health, gives 220 EXP
Slimy: Level 63, 5,800 Health, gives 250 EXP
Location: Mysterious Path 3

Comment: Pretty good training spot, however it will get crowded at peak times and during 2x EXP. If there is more then one person on the map then stand on the hummer and unleash your Fire Pillar (putting it in a macro will help a lot.) HOWEVER, if you are the only person on the map go Counter Clockwise around it and kill every Selkie Jr./Slimy on the platform you are on.

Level 50-60: Gryphon
Gryphon: Level 50, 3,300 Health, gives 220 EXP
Location: Mountain Cliffs

Level 50-70?: Neo Huroid
Neo Huroid: Level 58, 5,600 Health, gives 205 EXP
Location: Lab – Area C-2

Level 50-70: Hoodoo
Hoodoo: Level 60, 6,800 Health, gives 335 EXP
Location: Vanity Room 3

Level 50-70?: Water Goblin
Water Goblin: Level 60, 7,100 Health, gives 220 EXP
Location: Vanished Village


Party Quest

Level 30-51: Monster Carnival Party Quest
Speak to Spiegellman in Kerning City, Trend Zone Metropolis, Singapore, Ludibrium, or Orbis to enter this Party Quest.

Level 35-51: Ludibrium Party Quest
Speak to the Red Sign at the 101st Floor of Helios Tower with a Party Quest to start this Party Quest.

Level 51-70: Monster Carnival Party Quest 2
Speak to Spiegellman in Kerning City, Trend Zone Metropolis, Singapore, Ludibrium, or Orbis to enter this Party Quest.

Level 51-70: Ludibrium Maze Party Quest
Speak to Rolly in Ludibrium with a Party Quest to start this Part Quest (however a party may be in already so you may have to wait.)


Third Job


Build A/C:


Level 60+/70-77/80: Blue Kentaurus
Blue Kentaurus: Level 88, 37,000 Health, gives 1,600 EXP
Location: The Area of Blue Kentaurus

Level 65/70-75/77/80: Windraider
Windraider: Level 70, 16,000 Health, gives 800 EXP
Location: Lower Ascent

Level 70-75/77: Booper Scarlion
Booper Scarlion: Level 82, 28,000 Health, gives 1,250 EXP
Location: Fantasy Theme Park 2

Level 70/73-78/80: Bombing Fish House, Goby
Bombing Fish House: Level 90, 40,500 Health, gives 0 EXP
Goby: Level 85, 17,000 Health, gives 1,400 EXP
Location: Deep Sea Gorge I
Location: Deep Sea Gorge II

Comment: If your Flame Gear is at a low level then gear the houses twice and then break it open. Once it’s open use Slow to slow the Gobies then use your Fire Pillar on them.

Level 70-75/77: Dual Ghost Pirate
Dual Ghost Pirate: Level 87, 35,000 Health, gives 1,500 EXP
Location: Hidden Street: Unbalanced Time

Level 75/77-86: Squid, Risell Squid
Squid: Level 94, 46,000 Health, gives 2,200 EXP
Risell Squid: Level 97, 49,000 Health, gives 2,500 EXP
Location: Dangerous Sea Gorge I
Location: Dangerous Sea Gorge II

Level 77/80-85+: Nightshadow
Nightshadow: Level 100, 70,000 Health, gives 3,600 EXP
Location: The Wraith of Night (Top Left Corner inside Crimsonwood Keep)

Level 86-93: Shark, Cold Shark
Shark: Level 100, 56,000 Health, gives 3,000 EXP
Cold Shark: Level 102, 58,000 Health, gives 3,100 EXP
Location: The Grave of a Wrecked Ship

Comment: Not a bad spot either. Possible to get good money (I believe one of them drops Sharp Eyes 20?) Be caution of dispel as it will take off your Magic Guard and you will have to recast it.

Level 77/80-110: Skelosaurus
Skelosaurus: Level 113, 85,000 Health, gives 4,750 EXP
Location: Peak of the Big Nest
Location: The Restoring Memory (Mini Dungeon found in the The Dragon Nest Left Behind

Comments: Excellent spot. It is recommended to Flame Gear/Curtain up to 2-3 channels for excellent EXP.

If your Gearing/Curtaining The Peak of the Big Nest then take this route. From the spawn point drop down and Gear/Curtain from left to right. Then drop down to the lower level and Curtain/Gear from right to left. Climb up the ladder, change channel, and repeat.

For Gearing/Curtaining The Restoring Memory then follow this diagram here. Credits to DarkMercy.


Level 90-?: Gallopera (MSEA and GMS)
Gallopera: Level 94, 43,000 Health, gives 2,500 EXP
Location: Entrance to the Spooky World

Level 80-120: Dreamy Ghost (Himes)
Dreamy Ghost: Level 100, 68,000 Health, gives 3,200 EXP
Location: Encounter with the Buddha

Comment: Not a bad spot for EXP. When your Flame Gear/Curtain the map move from left to right, change channel, and repeat.

Level 90+/100-110/120: Crimson Guardian
Crimson Guardian: Level 120, 120,000 Health, gives 6,100 EXP
Location: Crimsonwood Keep


Level 110-120: Jr. Newtie, Blue Wyvern
Jr. Newtie: Level 105, 86,000 Health, gives 3,800 EXP
Blue Wyvern: Level 101, 57,000 Health, gives 3,050 EXP
Location: Destroyed Dragon Nest
Location: Blue Wyvern’s Nest


Build B/C:

Level 65/70-75/77/80: Windraider
Windraider: Level 70, 16,000 Health, gives 800 EXP
Location: Lower Ascent

Level 70-75/77: Booper Scarlion
Booper Scarlion: Level 82, 28,000 Health, gives 1,250 EXP
Location: Fantasy Theme Park 2

Level 70-75/77: Dual Ghost Pirate
Dual Ghost Pirate: Level 87, 35,000 Health, gives 1,500 EXP
Location: Hidden Street: Unbalanced Time

Level 77/80-85+: Nightshadow
Nightshadow: Level 100, 70,000 Health, gives 3,600 EXP
Location: The Wraith of Night (Top Left Corner inside Crimsonwood Keep)

Level 90-?: Gallopera (MSEA and GMS)
Gallopera: Level 94, 43,000 Health, gives 2,500 EXP
Location: Entrance to the Spooky World

Level 80-100: Dreamy Ghost (Himes)
Dreamy Ghost: Level 100, 68,000 Health, gives 3,200 EXP
Location: Encounter with the Buddha


Party Quest

Level 70-85: Magatia Party Quest
Speak to either Romeo or Juliet with a party to start this Party Quest.

Dawn Warrior/Soul Master

1st Mastery Skills

  Improving Max HP Increase This skill boosts up the amount of increase on MaxHP after each Level UP, or AP used on MaxHP. Passive 10
  Iron Body Temporarily increases your weapon defense. Supportive 10
  Power Strike Use MP to deliver a killer blow to the monsters with a sword. Active 20
  Slash Blast Use HP and MP to attack every enemy around you with a sword. Active 20 Power Strike Lv. 1
  Sprite Summon Summons the Soul Sprite that defends you. It increases the defense of the caster, and attacks nearby enemies. Active 20  
  Sword Mastery Increases the sword mastery and accuracy. It only applies when either a one-handed or a two-handed sword is in hand. Passive 20
  Sword Booster Use HP and MP to temporarily boost up the attacking speed of the equipped sword. It only applies when either a one-handed or a two-handed sword is in hand. Supportive 20 Sword Mastery Lv. 5
  Final Attack – Sword Strikes another, far deadlier blow following the initial attack, with a given success rate. It works only when holding a one-hand or two-hand sword. Supportive 30 Sword Mastery Lv. 3
  Rage Temporarily boosts the weapon attack level of everyone in the party around the area, but also decreases the level of weapon defense. Supportive 20
  Soul Blade Transforms invisible Soul into visible form and inflicts damage on an enemy. Active 30
  Soul Runner Receives the power of Soul, which allows the character to instantaneously move at a fast speed. Supportive 10

3rd Mastery Skills

  Improving MP Recovery Recovering even more MP every 10 sec. The higher the level of the character and the skill level, the more recovery it enables the character to have. Passive 20
  Combo Attack Prepares for combo attack. Combo counter can be used to strike a deadly blow to the monster. Max. for combo counter is 5 and midpoint is 3. Supportive 20
  Panic (Sword) Attack one monster with dark power. You can use this skill only when you equip the sword and your combo must be charged up. Active 20 Combo Attack Lv. 1
  Coma (Sword) The enemy becomes panicked when damaged. You can use this skill only when you equip the sword and your combo must be charged up. Active 20 Combo Attack Lv. 1
  Brandish Enables one to attack multiple monsters twice. Active 30
  Advanced Combo Attack By maximizing the potential of the combo attack, it enables one to charge up the combo counter up to 10, and with a given success rate, the combo counter gets charged twice as fast. The Skill can only be obtained by fully mastered Combo Attack. Supportive 20 Combo Attack Lv. 20
  Soul Driver Attack multiple monsters 4 times at once via the power of soul. Active 30
  Soul Charge Empower the sword with sanctity attribute for a given duration. Supportive 20
Training

Accuracy!
Accuracy is the thing that helps you hit monsters better. For warriors, every point of dex is about .8 Accuracy.
A more helpful guide for accuracy and being a low dex/no dex warrior is below the training section… but keep in mind we Dawn Warriors have the upper hand because we get extra AP and Blessing of the Sprite (So do normal warriors if that is your parent character)

• Since we are making a Knight of Cygnus in this guide, its safe to say 1-20 is going to be a breeze, considering they give you the EASIEST quests that level you up really fast from 1-13.
======
Training!
======

13-20 you just Henesys PQ or train at pigs, orange mushrooms, and Cygnus quest.
Go to Sand Moles Mini Dungeon. Its near magatia. Two maps left of magatia, very middle top portal.
From 20+, if you cannot get into a PQ or don’t feel like it… Ariant is going to be your friend.
♠The Cygnus Quests get you to level 29 ish.
Heres a link to help you out!
http://www.ellinforest.com/forum/showthread.php?t=271
Credits to Verperia

25-30 Sand Moles Dungeon, Scorpions, OR KPQ
Just trust me on these.
Great spawn rate:exp ratio, and…. yeah…. great spawn rate for the two.. KPQ if you feel like pqing.

30-45 CPQ.
If you are a soul warrior, and you’re pretty good at what you do, you will DOMINATE CPQ.
CPQ is GREAT for us Dawn Warriors because its flat… there are monsters galore… and Dawn Warriors now have mobility! That means more killing.. more exp.. more domination.

45-51 C-1 (Roids) OR CPQ till 50.
You can go to MP3 if you want too.
Roid~ Level: 54/ HP: 4400/ EXP: 168
Yet another flat area to train at. Around now you should be halfway through Soul blade, so CPQ till its at level 21, then go to C-1 in Magatia. Flat area, mobility and dishing out damage, and you’ll be set!

55-70 LMPQ OR from 60-85 you can go to h/voodoos. Truckers in Singapore are also great.
V/Hoodoo~ Level: 60/ HP: 6800/ EXP: 335
Trucker~ Level: 48/ HP: 3000/ EXP: 160
Hoodoos and Voodoos are amazing exp, and they are flat areas for you to dominate in.
Here we have LMPQ for steady money making via NPCing pots, great exp if you have 2x drop.
Truckers! the things to kill at 55-60… Just gotta go across the map killing things…
Note: The next area in Singapore is Ulu City(go there via truckers map.. the rusty car thing with the sign) and it will be the new skelegons/newties to leech from. You heard it first from me (if you haven’t heard it yet)!

70-73 MP3 Or Windraiders
Windraider~ Level: 70/ HP: 16000/ EXP: 800
Selkie Jr.~ Level: 60/ HP: 5500/ EXP: 220
(Windraiders) NLC is AMAZING experience, just like Windraiders! The way to windraiders is hard for people who have never been there, but you get used to it.
(Selkie Jr.’s and Slimey) Take the top 3 platforms and party up with lvl 8x priest with good hs and the exp will be great! :]

75-85 MPQ (Magatia) Or Windraiders.
Windraider~ Level: 70/ HP: 16000/ EXP: 800
Since my absence in game, they have come out with MPQ, im guessing its good exp considering its a PQ, and you get Horus’ Eye as a reward.
Note: Only MPQ for Horus’ Eye then leave!
Go to windraiders some more.

80-90 Wolf Spiders, Gobies.
Wolf Spider~ Level: 80/ HP: 28000/ EXP: 1200
Goby~ Level: 85/ HP: 17000/ EXP: 1400
By now you should have nearly maxed out Soul Driver for decent Area of Effect damage and you are working on Soul Charge/combo attack for more damage output. These two areas have pretty nice mobs, and you will enjoy seeing all your beautiful numbers bunched up on mobs.

90-100 Red Wyvern’s Nest (Optional). Typhons Nest. Elderwraiths.
Note: If you cannot hit any of these, go to A) Black Kents, B) Grims, C) WolfSpiders.
Elderwraith~ Level: 95/ HP: 51000/ EXP: 2480/ Weak: Holy
Red Wyvern~ Level: 97 /HP: 53000/ EXP: 2500 (Optional)
Typhon~ Level: 100/ HP: 56000/ EXP: 3200
(Typhons) Last time i played which was a long while back, they were great, unless they got nerfed some how. Just mob them up, stand in a certain area, and spam Soul Driver, you will level up about once per hour, maybe more.
(Elderwraiths) Just stand near the exit and spam soul driver with soul charge on. You’ll be rakin up the exp points. Reason why you should stand near the door: BF might spawn and thats your cue to exit and cc.
(Red Wyverns) All you have to do is go up and down killing these bad boys.
Accuracy Req: 200 for typhons, 167 for elderwraiths, and 173 for red wyverns (at level 90)

100-120 HIMES HEAVEN
Himes~ Level: 100/ HP: 68000/ EXP: 3200/ Weak: Holy
The himing equation i just made up. Your epic skills + flat map + Soul charge= holy + holy weak himes + your awesome AoE skill (Area of Effect) = Pro Exp Heaven. Basically you can go with a priest or solo, doesn’t matter. Either way you’ll be killing himes everywhere!
Note: You need 125 accuracy to 100% hit them at level 100.

Note: This guide;Low Dex/Dexless Guide will tell you a LOT about being low/no dex.
I take no credit for that guide or what is posted inside.

Slowly Growing Q&A

Q:What about Final Attack?
Answer: Final attack for Dawn Warriors differes from that of a normal warrior. They have the option to turn it on/off. Brandish activates final attack. Final attack doesn’t improve DPS much on brandish (except slightly at the lower levels of brandish). For the second job build i left the end for you to allocate your points into whatever you want.
Q: Why did you type 60 dex as low dex? 60 dex is no longer low dex, that is regular dex.
Answer: Well i typed this up not knowing my audience’s financial situation, and im a little old school, you can do just fine with 80 dex as regular. Not to mention, i said 60 dex is MAXIMUM for low dex, so you can go as low as you want! And if you do go 80 dex, you wont be ask weak as 80 dex WARRIORS (not Dawn Warriors) because we have that extra AP every level. You may not think it is much, but it adds up.

Videos

I take no credit for these videos.
Soul Master Promotional Video
Soul Master Dominating CPQ
Level 71 Soul Master Montage
Soul Master Dominating at Gobies
Soul Master Training at Kents
Aquiring Advanced Combo Attack
Soul Master Vs. Black Witch
Proof Brandish Activates Final Attack

2 Comments

  1. Did you just copy this or what? O_o

    • LOL most of this page yes. but i am currently working on a way to make my own, so i dont know when, but im going to delete all this stuff and put even better INFORMATION about cygnus knights, (FROM MYSELF) … THNX, check out my youtube channel http://www.youtube.com/user/Yotoblade


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